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2V2X CUP
2V2X CUP
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This Comp is brought to you by the Drifters speed ball team
PRIZES AND STATUS TO BE WON
Hosted at GelCITY 175 Jackson Rd, Sunnybank Hills QLD
9th of August
STARTING @09:00AM
FINISH @12:00PM
REGISTRATIONS CLOSE on 2nd of August
PLEASE ENSURE YOU CONTACT CRUZ NUNEZ FOR PAYMENT $250.00 NO PAYMENT WILL EQUAL REMOVE OF REGISTRATION
Part 1: Official 2v2 Speedsoft Tournament Rulebook
Venue: GelCity, Australia
Format: 2v2 Competitive Speedsoft / Gelsoft
Any abuse, or aggression shown to referees, other players or spectators can now result in an eviction from the tournament (potentially from 2V2X all together)
Section 1: Player Eligibility & Roster Rules
• Team Composition: Teams must consist of exactly two (2) starting players.
• Substitutes: No subs allowed due to being a duo cup
• Team Rules: Only 1 NSL player/ Nations players allowed per team
• Safety Gear: All players must wear full-face protection (e.g., Dye i4/i5 masks). Sealed eye protection is always mandatory on the field.
Section 2: Match Format & Tournament Schedule
• Tournament Duration: The entire event must conclude within a strict 3-hour hard limit.
• Round Clock: Each individual round has a maximum duration of 80 seconds.
• Match Structure: Matches will be played as many games as possible that can fit into 80 seconds games, most points move on to the next round, loosing teams goes into looser bracket
• Overtime / Draws: If the 80-second clock expires and both teams have surviving players, the winner is determined by the highest total points scored in that round.
• Looser bracket: all the teams that lost there first game will have a chance at redemption by versing all the loosing teams in the standard round format, only one team can come back into the tournament for a chance at the prize
Section 3: Equipment Rules & Restrictions
• Firing Mode: Semi-automatic only. Feathering/walking is NOT allowed. No binary or ramping triggers. Scratching is ok but if being over used will be banned in future events
• Ammo: Gel balls only. Non-gel ammo results in a lifetime season ban and a police report.
• FPS: No limit on velocity.
• Triggers: Extended or double triggers are banned. Trigger guards can be removed.
• Blind Firing: Banned. The blaster barrel must always align with your line of sight.
• Magazines: Mid-game passing and between-point refills are allowed.
• Protection: Full-face mask protection is mandatory for all players.
Section 4: Instant Match Loss Items
Possessing any of the following items in-game results in an automatic match loss (30 points awarded to the opponent):
• Drum magazines
• Grenades or grenade launchers
• Shields or sidearms
• Strobing devices or lasers
• Communication devices
Section 5: Penalties & Infractions
The No-Call Hit Penalty (Cheating / "Shrugging")
• First Offense: The offending player is instantly eliminated from the current round, and their team suffers a -50 point deduction.
• Second Offense: The player is disqualified from the entire tournament. Their teammate must play the remainder of the 3-hour event solo (1v2).
Minor Penalties (-25 Points per occurrence)
• Dead Men Talking: Giving any verbal callouts, pointing, or using hand signals after being hit.
• False Start: Leaving the breakout wall or touching your blaster before the starter buzzer sounds.
• Boundary Step: Stepping completely outside the designated tape or wall boundaries during live play.
• Over-Shooting: Continuing to intentionally shoot an opponent who has already raised their hand and called "hit."
Major Penalties (Instant Round Forfeit & -50 Points)
• Blind Firing: Firing around, under, or over a bunker without your eyes clearly aligned behind your blaster's sights.
• Referee Disrespect: Arguing with or swearing at an official. The referee's field calls are final and absolute.
• No Calls: getting hit and not calling it
Part 2: Points
Targets (Mid – Long Range): 10 Points per target (4 targets per side AKA 40 points max on targets per team)
Buttons/ Pressers (Close): 5 Points Per button (5 buttons per side AKA 25 Points Max on Buttons per team)
Kills: 15 Points per kill (2 people on each team AKA 30 points max on kills)
Part 3: Referee Amendments & Appeals
• Captains Only: Only captains can appeal referee decisions.
• Timing & Location: Appeals must happen after the match, away from the field, with the tournament marshal.
• No Delays: Appeals must never hold up the tournament.
• Field Decisions: On-field referee decisions are final during play.
• Evidence Rules: Evidence must be 100% clear and irrefutable to be considered.
• Resolutions: Valid evidence results in a point readjustment, face-off, or rematch.
• Penalties: Baseless appeals cost your team a point and a player suspension.
• Conduct: Players must remain calm; arguments can cause immediate ejection.
• Abuse: System abuse leads to team disqualification.
• Final Ruling: Marshal or head referee appeal decisions are absolute.
Please Provide teams name and players names
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