{"title":"EVENTS","description":null,"products":[{"product_id":"2v2x-cup","title":"2V2X CUP","description":"\u003cp\u003eThis Comp is brought to you by the Drifters speed ball team\u003c\/p\u003e\n\u003cp\u003ePRIZES AND STATUS TO BE WON\u003c\/p\u003e\n\u003cp\u003eHosted at GelCITY  175 Jackson Rd, Sunnybank Hills QLD\u003c\/p\u003e\n\u003cp\u003e9th of August\u003c\/p\u003e\n\u003cp\u003eSTARTING @09:00AM\u003c\/p\u003e\n\u003cp\u003eFINISH @12:00PM\u003c\/p\u003e\n\u003cp\u003eREGISTRATIONS CLOSE on 2nd of August\u003c\/p\u003e\n\u003cp\u003ePLEASE ENSURE YOU CONTACT CRUZ NUNEZ FOR PAYMENT $250.00 NO PAYMENT WILL EQUAL REMOVE OF REGISTRATION\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003ePart 1: Official 2v2 Speedsoft Tournament Rulebook\u003c\/p\u003e\n\u003cp\u003eVenue: GelCity, Australia\u003c\/p\u003e\n\u003cp\u003eFormat: 2v2 Competitive Speedsoft \/ Gelsoft\u003c\/p\u003e\n\u003cp\u003eAny abuse, or aggression shown to referees, other players or spectators can now result in an eviction from the tournament (potentially from 2V2X all together)\u003c\/p\u003e\n\u003cp\u003eSection 1: Player Eligibility \u0026amp; Roster Rules\u003c\/p\u003e\n\u003cp\u003e• Team Composition: Teams must consist of exactly two (2) starting players.\u003c\/p\u003e\n\u003cp\u003e• Substitutes: No subs allowed due to being a duo cup\u003c\/p\u003e\n\u003cp\u003e• Team Rules: Only 1 NSL player\/ Nations players allowed per team\u003c\/p\u003e\n\u003cp\u003e• Safety Gear: All players must wear full-face protection (e.g., Dye i4\/i5 masks). Sealed eye protection is always mandatory on the field.\u003c\/p\u003e\n\u003cp\u003eSection 2: Match Format \u0026amp; Tournament Schedule\u003c\/p\u003e\n\u003cp\u003e• Tournament Duration: The entire event must conclude within a strict 3-hour hard limit.\u003c\/p\u003e\n\u003cp\u003e• Round Clock: Each individual round has a maximum duration of 80 seconds.\u003c\/p\u003e\n\u003cp\u003e• Match Structure: Matches will be played as many games as possible that can fit into 80 seconds games, most points move on to the next round, loosing teams goes into looser bracket\u003c\/p\u003e\n\u003cp\u003e• Overtime \/ Draws: If the 80-second clock expires and both teams have surviving players, the winner is determined by the highest total points scored in that round.\u003c\/p\u003e\n\u003cp\u003e• Looser bracket: all the teams that lost there first game will have a chance at redemption by versing all the loosing teams in the standard round format, only one team can come back into the tournament for a chance at the prize\u003c\/p\u003e\n\u003cp\u003eSection 3: Equipment Rules \u0026amp; Restrictions\u003c\/p\u003e\n\u003cp\u003e• Firing Mode: Semi-automatic only. Feathering\/walking is NOT allowed. No binary or ramping triggers. Scratching is ok but if being over used will be banned in future events\u003c\/p\u003e\n\u003cp\u003e• Ammo: Gel balls only. Non-gel ammo results in a lifetime season ban and a police report.\u003c\/p\u003e\n\u003cp\u003e• FPS: No limit on velocity.\u003c\/p\u003e\n\u003cp\u003e• Triggers: Extended or double triggers are banned. Trigger guards can be removed.\u003c\/p\u003e\n\u003cp\u003e• Blind Firing: Banned. The blaster barrel must always align with your line of sight.\u003c\/p\u003e\n\u003cp\u003e• Magazines: Mid-game passing and between-point refills are allowed.\u003c\/p\u003e\n\u003cp\u003e• Protection: Full-face mask protection is mandatory for all players.\u003c\/p\u003e\n\u003cp\u003eSection 4: Instant Match Loss Items\u003c\/p\u003e\n\u003cp\u003ePossessing any of the following items in-game results in an automatic match loss (30 points awarded to the opponent):\u003c\/p\u003e\n\u003cp\u003e• Drum magazines\u003c\/p\u003e\n\u003cp\u003e• Grenades or grenade launchers\u003c\/p\u003e\n\u003cp\u003e• Shields or sidearms\u003c\/p\u003e\n\u003cp\u003e• Strobing devices or lasers\u003c\/p\u003e\n\u003cp\u003e• Communication devices\u003c\/p\u003e\n\u003cp\u003eSection 5: Penalties \u0026amp; Infractions\u003c\/p\u003e\n\u003cp\u003eThe No-Call Hit Penalty (Cheating \/ \"Shrugging\")\u003c\/p\u003e\n\u003cp\u003e• First Offense: The offending player is instantly eliminated from the current round, and their team suffers a -50 point deduction.\u003c\/p\u003e\n\u003cp\u003e• Second Offense: The player is disqualified from the entire tournament. Their teammate must play the remainder of the 3-hour event solo (1v2).\u003c\/p\u003e\n\u003cp\u003eMinor Penalties (-25 Points per occurrence)\u003c\/p\u003e\n\u003cp\u003e• Dead Men Talking: Giving any verbal callouts, pointing, or using hand signals after being hit.\u003c\/p\u003e\n\u003cp\u003e• False Start: Leaving the breakout wall or touching your blaster before the starter buzzer sounds.\u003c\/p\u003e\n\u003cp\u003e• Boundary Step: Stepping completely outside the designated tape or wall boundaries during live play.\u003c\/p\u003e\n\u003cp\u003e• Over-Shooting: Continuing to intentionally shoot an opponent who has already raised their hand and called \"hit.\"\u003c\/p\u003e\n\u003cp\u003eMajor Penalties (Instant Round Forfeit \u0026amp; -50 Points)\u003c\/p\u003e\n\u003cp\u003e• Blind Firing: Firing around, under, or over a bunker without your eyes clearly aligned behind your blaster's sights.\u003c\/p\u003e\n\u003cp\u003e• Referee Disrespect: Arguing with or swearing at an official. The referee's field calls are final and absolute.\u003c\/p\u003e\n\u003cp\u003e• No Calls: getting hit and not calling it\u003c\/p\u003e\n\u003cp\u003ePart 2: Points\u003c\/p\u003e\n\u003cp\u003eTargets (Mid – Long Range): 10 Points per target (4 targets per side AKA 40 points max on targets per team)\u003c\/p\u003e\n\u003cp\u003eButtons\/ Pressers (Close): 5 Points Per button (5 buttons per side AKA 25 Points Max on Buttons per team)\u003c\/p\u003e\n\u003cp\u003eKills: 15 Points per kill (2 people on each team AKA 30 points max on kills)\u003c\/p\u003e\n\u003cp\u003ePart 3: Referee Amendments \u0026amp; Appeals\u003c\/p\u003e\n\u003cp\u003e• Captains Only: Only captains can appeal referee decisions.\u003c\/p\u003e\n\u003cp\u003e• Timing \u0026amp; Location: Appeals must happen after the match, away from the field, with the tournament marshal.\u003c\/p\u003e\n\u003cp\u003e• No Delays: Appeals must never hold up the tournament.\u003c\/p\u003e\n\u003cp\u003e• Field Decisions: On-field referee decisions are final during play.\u003c\/p\u003e\n\u003cp\u003e• Evidence Rules: Evidence must be 100% clear and irrefutable to be considered.\u003c\/p\u003e\n\u003cp\u003e• Resolutions: Valid evidence results in a point readjustment, face-off, or rematch.\u003c\/p\u003e\n\u003cp\u003e• Penalties: Baseless appeals cost your team a point and a player suspension.\u003c\/p\u003e\n\u003cp\u003e• Conduct: Players must remain calm; arguments can cause immediate ejection.\u003c\/p\u003e\n\u003cp\u003e• Abuse: System abuse leads to team disqualification.\u003c\/p\u003e\n\u003cp\u003e• Final Ruling: Marshal or head referee appeal decisions are absolute.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003ePlease Provide teams name and players names\u003c\/p\u003e","brand":"Nitemare Clothing","offers":[{"title":"Default Title","offer_id":44434319409195,"sku":null,"price":0.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0688\/6106\/7307\/files\/download_58912058-f445-4231-805a-e0604547954f.jpg?v=1784458340"}],"url":"https:\/\/nitemareclothing.com\/collections\/events.oembed","provider":"Nitemare Clothing","version":"1.0","type":"link"}